Reasoning · Subject
General Intelligence & Reasoning
General Intelligence & Reasoning carries 25 questions for 50 marks in Tier 1 (2 marks each, 0.5 negative) and 30 questions for 90 marks in Tier 2 (Paper 1, Section I, 3 marks each, 1 negative). It is the most scoring section of CGL because almost every question is a fixed pattern with a mechanical method.
The syllabus falls into three families:
| Family | Topics | Tier 1 share |
|---|---|---|
| Verbal / number patterns | analogy, classification, series, coding-decoding, mathematical operations, missing number, dictionary order | 13-16 Qs |
| Logical arrangement | blood relations, direction & distance, order & ranking, seating arrangement, syllogism, Venn diagrams, statement-conclusion | 7-9 Qs |
| Non-verbal (figures) | counting figures, mirror & water images, paper folding, embedded figures, cube & dice, figure series | 0-4 Qs |
Recent Tier 1 papers (2024-2025) lean heavily on letter-cluster series, word and number analogies, coding analogies, odd-one-out, blood relations and symbol-operation equations; figure questions have become rare in Tier 1 but still appear in Tier 2.
How to prepare this section
Study order
- Letter & number foundations first — memorise letter positions (A=1 … Z=26, EJOTY = 5, 10, 15, 20, 25) and the opposite pairs (A-Z, B-Y …). These power analogy, series, coding and classification, which together are about half the paper.
- Analogy → classification → series → coding-decoding — the same letter-gap skills in four formats.
- Mathematical operations → missing number — BODMAS with swapped signs; number patterns in grids.
- Blood relations → direction → order-ranking → seating — draw every time; never solve in your head.
- Syllogism → Venn diagrams → statement-conclusion — use the minimal diagram and the definite/possible test.
- Dictionary order, then the figure topics last (counting figures, mirror/water, paper folding, embedded, cube & dice, figure series).
Time plan (Tier 1)
Aim for 15-17 minutes for all 25 questions, leaving time for Quant. First pass: take every letter-series, analogy, coding and odd-one-out question (20-30 s each). Second pass: blood relations, seating, operations (45-60 s). Skip any figure or puzzle that crosses 75 seconds and come back only if time remains.
Attempt strategy
- Target 22-24 attempts with 90%+ accuracy in Tier 1; reasoning is where 45+/50 is realistic.
- Verify each answer against all given pairs or terms — most distractors satisfy only the first pair.
- Guess only when you have cut the options to two; blind guesses cost 0.5 marks (1 mark in Tier 2).
- In Tier 2, expect more syllogism, seating, dice and figure questions: practise the figure topics with a timer.
Revision loop
After each mock, tag every wrong answer by topic and by reason (concept gap, calculation slip, misread). Redo the topic practice set for any topic with two or more errors before the next mock.
Topics in study order
High importance = asked in nearly every shift. Do these first. (7 high · 11 medium · 2 low)
Analogy questions give you one pair (of words, numbers or letter clusters) and ask you to repeat its relationship on a second pair. CGL typically asks 3-5. The skill is naming the relationship precisely — as a one-line sentence or a shift tuple — and testing every option against it.
Classification questions list four or five similar items and ask which one does not belong. The hidden rule — a shared category, number property or letter structure — must hold for every option except one. CGL asks 2-4 per shift, drawn from number properties, letter clusters, word categories and pairs.
Series questions ask for the next or missing term of a number or letter sequence, or the term that spoils a given sequence. CGL asks 4-5 per Tier 1 shift. The universal tool is the difference ladder; the recurring families are AP, ×k±r, squares/cubes, interleaved pairs and stepped letter tracks.
Coding questions reveal how a word (or sentence) is transformed into a code and ask you to apply the same transformation to a new word. CGL asks 3-5 per shift. Rules are mechanical: letter shifts, opposites, reversal, position sums, renames. Compute the rule from the sample pair, then apply it without creativity.
Operator-substitution puzzles: signs are redefined or interchanged, equations must be balanced, and the correct equation picked from four. The arithmetic is primary-school level — marks are lost to BODMAS slips and half-applied substitutions, not to difficulty. A disciplined rewrite-then-evaluate habit makes this one of the safest scoring topics in the paper.
Figure-based puzzles — paired grids, single grids, circles — where one cell is hidden behind a numerical rule. Every rule connects the cells of a row (or segment), and the same rule is demonstrated by at least two complete instances. The winning habit is two-line verification: fit the rule on one complete row, confirm on the other, then apply. Digit-sum and digit-reversal variants reward students who switch families quickly when plain arithmetic stalls.
One of the highest-yield reasoning topics: family-tree puzzles, pointing-at-photograph statements and symbol-coded chains, all solvable by drawing a small tree with parent-to-child arrows. Marks are lost to direction reversals and assumed genders, never to difficulty. A fixed decoding habit — inside-out for pointing questions, pairwise for coded strings, top-down for statement lists — makes nearly every question here a 30-45 second correct answer.
Compass-walking puzzles: multi-leg journeys with left/right turns, questions on the shortest distance back, the direction faced, the endpoint's bearing from the start, and shadow-based facing. Everything reduces to two signed running totals plus one Pythagoras step, and most answers are 3-4-5 multiples. Shadow questions add one conversion line (morning shadow West, evening shadow East). A written trace of headings and components turns the whole topic into bookkeeping.
Rank-conversion and ordering puzzles: ranks from either end, totals from two ranks, people between two positions, queue shifts, and taller/heavier comparison chains. Two formulas (n + 1 − p and a + b − 1) plus the between-count run the entire numeric half; the comparison half is inequality chaining into one unique order. Speed comes from drawing a mini-row and from the built-in check a + b = n + 1.
Seating puzzles — linear rows and circular tables — are the highest-value reasoning block in CGL, appearing as a linked set of 3-5 questions. Mastery is mechanical: pin absolute seats (ends, middle, opposite) first, chain the fixed-distance and immediate-neighbour clues as arrows, apply negative clues last, and read the answer off the finished sketch. Circular variants hinge on one convention — facing centre, left = clockwise — and flip when people face outward.
Syllogism questions hand you 2-3 statements (All / No / Some / Some-not / Only-a-few) as true and ask which conclusions follow. The reliable method is minimal-diagram plus counter-example hunting: draw the least-committal picture, then try to break each conclusion — a conclusion follows only if no valid diagram breaks it. Modern twists (possibility conclusions, either-or complementary pairs, 'only a few') all reduce to the same discipline with one twist: possibility needs just one supporting diagram, and either-or needs the two conclusions to be exact negations.
Two question families: (1) region arithmetic — count union, intersection, only-regions, exactly-two, neither using inclusion-exclusion over labelled Venn regions; (2) relation selection — decide whether categories nest (definitional necessity), stay apart (impossibility) or intersect (possible but not forced). The arithmetic family is pure formula discipline; the relation family is two quick tests per pair. Label every region before computing and both become near-90% accuracy topics.
Arranging words as in a dictionary, alphabet-position arithmetic (EJOTY anchors, from-right = 27 − p, shifts), modified-alphabet sequences, and the dictionary rank of a word among its letter arrangements. The whole topic runs on one rule — the first differing letter decides, and a prefix comes before its extensions — plus small, careful counting on paper.
Judge what a short statement definitely supports: conclusions (forced or clearly implied by the statement alone), assumptions (what the speaker must take for granted — use the negation test) and courses of action (practical, proportionate responses). The traps are predictable: extreme words, outside facts, overgeneralisation, averages read as limits, and 'only X are eligible' misread as a guarantee.
Count triangles, squares, rectangles or straight lines in a figure. Recognise the standard shapes first (square with diagonals = 8, with midlines too = 16; apex lines (k+1)(k+2)/2; grid rectangles C(m+1,2)C(n+1,2); squares 1² + … + n²), and count anything irregular size by size so nothing is missed or counted twice.
A vertical mirror reverses left-right (character order reversed and every character flipped); water reverses top-bottom (order kept, characters upside down). Know the symmetric letters for each (AHIMOTUVWXY for mirrors, BCDEHIKOX for water), use 11:60 − time for clock mirrors, and track one asymmetric feature in figure questions.
A folded sheet is punched or cut, and you must predict the unfolded pattern. Unfold in reverse order, reflecting every hole across each fold line; count layers first (p × 2ⁿ for full folds) to eliminate options, then match positions. Diagonal folds swap the two coordinates; partial folds double only what the flap covers.
Find a small figure hidden inside a bigger one exactly as drawn — same size and orientation (rotation is not allowed). Anchor on the most distinctive stroke, usually a slant, and reject options that are flips or rotations of the true part.
Dice questions ask for opposite faces from several positions (adjacent-four, two-common-faces and same-position rules), or from an unfolded net (skip one; ends of a Z). Painted-cube questions use 8, 12(n−2), 6(n−2)² and (n−2)³.
A row of figures changes by fixed rules — an element moves round the border, an arrow rotates, a shaded quarter turns, or a count grows. Track each element separately, find its step, and pick the only option that satisfies every rule.